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Pour Valdo - aide artificier

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Message  flokhan Lun 26 Mar - 11:29

Salut Valdo pas facile de trouver des infos sur l'artificier et il y a peu de builds sur les forums.

Tout d'abord, l'article de DDO wiki "starting an artificer"

http://ddowiki.com/page/Starting_a_Artificer

Voila ce que j'ai pu trouvé sur le forum DDO:

- Les gars conseillent de faire soit warforged soit half-helf comme race (ça a l'air d'etre le consensus sur le forum. Pour ceux qui n'ont pas ces 2 races ils conseillent humain.)
- Tout le monde dit de max intelligence (et constitution comme d'hab).

- un gars qui propose 3 builds, du pure 20 au tres multiclassé (einstein a l'air pas mal).

http://forums.ddo.com/showthread.php?t=336161&highlight=artificer

- un build 18 arti 2 rogue suivit d'un debat entre multiclassé l'arti plutot avec monk ou plutot avec rogue.

http://forums.ddo.com/showthread.php?t=357404&highlight=artificer

- un autre build arti 20 half elf

http://forums.ddo.com/showthread.php?t=343249&highlight=artificer

- ici les mecs discuttent multiclasse VS pure arti

http://forums.ddo.com/showthread.php?t=343362&highlight=artificer

Voici quelques extraits du forum (in english oeuf corse) :

"I am not aware of a play guide. I can give my experience playing so far, hopefully some of it may help, though my highest level arti is only level 13.

1) rune arm- there are enhancements to make it more effective and more efficient. So far, they have been very worth while. Total charges depend on the rune arm. Running will decrease the stable tier (meaning you can't charge above two while moving unless you have taken the right enhancements no matter the total charge level). While in combat you should be constantly charging and firing your rune arm. There is a toggle icon you can use to auto-charge your rune arm if that helps while you are getting a feel for it, but charging slows movement speed, so be aware of that when out of combat. Spell damage increasing enhancements, etc. will help your damage. Firing and charging are free actions, allowing you to multi-task the rune arm with attacks and spells.

2) targeting- I have found that running around with mouse look on really helps me to aim and stay mobile when needed. That being said, I also have changed hot keys to keep target closest enemy handy, so that I can hard target and then tab around quickly when needed.

3) spells- So far I have not found any problems using the spells, at least no more than the errors I get with my wizard. Most times it seems something doesn't work I have been interrupted or I have screwed something up with my targeting, it happens so rarely i have never bothered to figure out which. I would have to know more about your problems with spells to give any real feedback.

4) pet- Works great for me so far. I am a big proponent of getting evasion on it with the enhancements. I don't ever count on it doing real damage, so I am always on the hunt for debuffing/imparing handwraps.

Take this advice for what its worth, I am not the most experienced or best player. I will say that setting up the right keys on my keyboard and mouse have helped with the multi-tasking and complex actions of combat, both on this character and on my casters.

Cheers"

"Like Cardtrick said you need at LEAST 16 starting Dex coupled with either a +3 tome (possible for some) or +1 Lvl & +2 Tome....starting with 17 Dex nets you less overall stat points in the end. Your going to want you Dex to be high anyways so you can get INt to damage instead of Int for to-hit.

For a Pure Arty your best bet is to go with this

Human or H-Elf (Human Damage Boost+ Endless Fusilade FTW)

Str 8 (Add a +2 Tome and a +6 Item and you'll never need anymore Carrying Capacity)
Dex 16
Con 14
Int 18
Wis 8
Cha 8


For an Arty18/Monk2 your best bet is to go with the one above or this

Human or H-Elf (Same Reason)

Str 8 (Add a +2 Tome and a +6 Item and you'll never need anymore Carrying Capacity)
Dex 16
Con 14
Int 16
Wis 14
Cha 8

With this stat spread and the right gear you can attain 67-75 AC which outside of Epics is great"

"Ah good Arti Build atm if u want Evasion is 17Arti/2Monk/1Fighter and enough feats to take what u want^^

I start with 32 Half Elf
9 Str
16 dex +3 dex tome
16 Con +2
Int 16 +3 and all lvl in Int +5 only +4 when u got no +3 dex tome and need +1 in Dex for Improved Precise
Wis 11 +2 Helf Cleric Dile
8 Char +2

Heal Scrols go out for 375-425
Repair 220-more then 300 depends on Crit.
Blade Barrier tick for 600-1,5k
Get a Radiance Repeater and Possible a Mineral II,on House Cannith when u can Craft Somedays^^ a Freezeing ice LitII Repeater and the Tovens hammer or the Runearm from garamol.
__________________"


Voila j'espere que ça t'aidera un peu. A ta place je prendrais bien le temps de faire mes recherches et je posterais mon build sur le forum DDO pour qu'il se fasse critiqué par des joueurs experimentés avec les artis.

Tu devrais utiliser ce programme et utiliser la fonction qui sert a exporter le build sur le forum DDO :

http://www.rjcyberware.com/DDO/
flokhan
flokhan
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Message  flokhan Jeu 29 Mar - 9:38

J'ai posté ça sur le forum DDO. J'espere que quelqu'un filera un coup de main.

http://forums.ddo.com/showthread.php?p=4383576#post4383576
flokhan
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Message  flokhan Jeu 29 Mar - 20:37

Autre conversation interressante :

http://forums.ddo.com/showthread.php?t=367334
flokhan
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